Bandai and Namco had merged soon formally on September 29, two companies had convened strategy in Tokyo a few days ago announcing a meeting. Holding the post of anchorpersons is Bandai Namco Holdings chief-of staff , BANDAI now chief-of staff is taller than palpus Wu Nan . Wu Nan expresses the high beard , the target that BANDAI and NAMCO combine is 1 1 = 3 is 4 even , create out brand-new entertainment enterprise. New BANDAI NAMCO LOGO is two chromatograph of red and orange , is symbolizing anastomosing and evolution, have shown the entertainment fervency and free thought expressing way, first , second mutuality
Never discontinuous evolution having piled up anastomosing expression. Game cause will merge on the next April , setting up Xin Hui agency BANDAI NAMCO GAMES announcing the core being going to be this time is the restructuring plan managing Corp. who combines the queen. The premise planning is the effect that the high limit bringing into play combines. And be from the holding company beginning to set up new stock company BANDAI NAMCO on September 29 first, the holding company who manages business and the part puts under with share of relevance company arriving at holding company administration before December 1, carry out restructuring of Japan in the homeland cause company. Cause combines aspect , the most important in domestic game of Japan
Be to set up BANDAI NAMCO GAMES on April 1 , 2006, more than 1,600 employee of NAMCO and BANDAI will be able to transfer to that company. Arrive at January 1 , 2006 afterwards , set up the North America holding company NAMCO BANDAI HOLDINGS (USA). Should the be allotted for six important cause branches , difference By : under the company flag Namco Bandai Games America Inc (household game software branch) Bandai America Inc. (Toy branch) Namc
O America inc. (Street machine branch) Namco Cybertainment Inc. (Facilities is in motion and does business cause branch) Namco Mobile Inc. (Mobile telephone branch) Bandai Entertainment Inc. (Film branch)
Combine a target: Become estimate that after setting up new company BANDAI NAMCO GAMES next April multiplying to be going to be various taking form in substituting for level firm effect. For example game content cooperation aspect, can make use of the large number of famous role brand and NA that BANDAI holds
The young person that strenuously , further consolidated 20-year-old of the MCO technology controls consumes a group. BANDAI NAMCO target is to expand the consumption group , attracts more consumers above 30-year-old , under 10-year-old. High palpus Wu Nan expression , their target are to become the first firm of game software cause. NAMCO and BANDAI had already carried out the part cooperation prior to , the annual expedient PS2 game soldier Gao Da Yi war putting on sale for instance this April, has reached a battlefield as well as street in September machine has stretched open expedient soldier height that bogs down. Tall palpus Wu Nan expresses , combines with regard to the merger effect being abroad cause be to expect that most. Be at home
Use machine to play aspect, NAMCO always has very high reputation in Europe and America, but the BANDAI influence is confined to Japan in the homeland only. Making joint efforts passing both sides in the days to come, BANDAI NAMCO target is that feasible Japan home and abroad marketing proportion reaches 1:1. Sales volume estimates Corp. will be able to reach 550 billion yen to 2007.